Bringing a character ‘to life’ with Morph and Animation

The scene below was created at the desktop with a tiny plastic toy Sphinx:

The purpose of such a movie is to create a character that can then talk ‘authoritatively’ about events long ago. The Sphinx would, of course be given a deep (pitch-shifted) voice. He’s seen it all!  The scene was created using a still image of the plastic sphinx. A sphinx face was also mapped to an avatar (dancing male figure) in iClone software. A still image of that was captured. A morph programme (many free ones on Web) then created a ‘transition morph’ between the two still shots. The movie was assembled from still shot #1, the morph sequence, the 3D animated iClone sequence, and a commercial sound clip I’d bought long ago. Morphing of still shots is essentially being used here as transition tool but the morph software has powerful mapping capability which allows a character to transform like Jekyll to Hyde before our eyes: Points to consider & discuss:

  • creating a character as a narrator
  • bringing a character to life
  • use of still shots v animations
  • complementary software: morph, 3D animation, audio, movie-making

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